Home [Search / Menue]

Architecture and Design: Patterns

[Logo]

Pattern Definition by James O. Coplien, Bell Laboratories, Naperville, Illinois:

"Patterns are a recent software engineering problem-solving discipline that emerged from the object-oriented community. Patterns have roots in many disciplines, including literate programming, and most notably in Alexander's work on urban planning and building architecture (Alexander, 1977). The goal of the pattern community is to build a body of literature to support design and development in general. There is less focus on technology than on a culture to document and support sound design. Software patterns first became popular with the object-oriented Design Patterns book (Gamma et al., 1995). But patterns have been used for domains as diverse as development organization and process, exposition and teaching, and software architecture. At this writing, the software community is using patterns largely for software architecture and design ...

Today, the pattern discipline is supported by several small conferences, by a broad spectrum of activities at established software engineering conferences, and by a rapidly growing body of literature."

Have fun with patterns and thank you for visiting this page!



Home   Mirrors/Hosts  
  What´s New?   Most Wanted   About Cetus   Cetus Team   Legal
  Download   Suggest   Moved/Broken   Feedback   URL-Minder   Link to Cetus

 
Partial match  
 
Search www.cetus-links.org

and=";"   or=","   no spaces!
 
  Tips
 

Copyright © 1996-2000 by Cetus Team
Page maintained by Klaus Quibeldey-Cirkel
Last revision: $Date: 2000/09/18 09:57:51 $
Site visits: [Site visits] since May 1996